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NPC Summons

Quote
  • Author: FloppyDonuts
  • Status: confirmed

Makes an NPC summonable if it isn't already. This will create the BuddyGenerate and BuddyDisappear states in the Master_SM, which are activated by firing W_BuddyGenerate and W_BuddyDisappear (as well as W_Event1830 and W_Event1840).

To add the new summon to the game you'll have to setup the following params in Smithbox:

  • BuddyParam
  • SpEffectParam
  • GoodsParam
  • NpcParam
  • NpcThinkParam

I have not done this myself yet, so I can't give any details. Look at existing summons and try to replicate what FromSoft did!