Throw Attack (Victim)¶
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- Author: FloppyDonuts
- Status: verified
Creates a new grab victim behavior (i.e. being grabbed by an enemy).
This template will create either 3 or 5 animations depending on the can_escape setting:
grab_anim + 0: grab animationgrab_anim + 1: animation used when the character dies during the grabgrab_anim + 2: animation looped after the death animationgrab_anim + 3: escape animation, triggered by W_ThrowEscape in HKSgrab_anim + 4: hold animation, used when the escape fails and usually the same as +0
Throws and grabs are controlled by the ThrowParam table of the regulation.bin. After adding a new grab behavior, create new rows as needed and set the defAnimId field to the animation ID of your grab_anim (ignoring the aXXX part, i.e. a000_070970 becomes 70970).