Skip to content

Troubles from Beyond

Debugging soundbanks is not a fun task, but there are a couple of common failure modes:

None of the soundbank's sounds play

This typically happens when Wwise failed to parse your soundbank. For one, nodes within a soundbank need to be in a very specific order (children before parents and a couple other rules). The types of all attributes must also match exactly (e.g. you can't have a bool instead of an int). By now, after many a trial, Yonder is very good at detecting and enforcing both of these and will do so when saving. You can trigger this manually from the Bank menu - check the terminal output to see the results!

The game crashes when the soundbank gets loaded

This problem is much rarer, but also harder to diagnose. The cause is often a structural issue, e.g. a circular reference in the node graph, or layers with non-unique IDs. Yonder has some basic checks in place, but the best thing you can do is trying to isolate the subtree causing this.

Sounds from Adel don't work

We don't talk about Adel.

Ko-fi donations